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Too much caves!

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  • 0
    Registered User commented
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    Realism is not more important than gameplay, first of all. Second of all, this doesn't really affect terraforming that much at all. Sure, you can run into caves, but most of the time it wouldn't be 2 or 3 blocks below the surface without creating an actual entrance. This is such a niche scenario honestly that is not worth changing the cave generation for when so many people are satisfied with its current state. This is just a downgrade in terms of gameplay. Exploring the surface shouldn't be encouraged through making the underground less desirable. That's just a reverse solution. Besides, the new world generation already encourages surface exploration and journeying much more than before. Finally, building underground structures has mostly become easier under the right conditions. You can find mega-caves over 40 blocks high, and in the case of the more common medium caves, Moss Blocks + Bone Meal + Hoe = Instant Mining. Also scaffolding exists if you want to deal with high areas or pillars. There are so many ways you can deal with this, including a new incredibly effective one through the new blocks; making the underground less interesting is a one-way solution.

  • 8
    Registered User commented
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    Not only the underground but the surface also feels like swiss cheese with the new cave generation, and reducing the cave frequency/density a little bit wouldn't reduce how interesting the underground is, it just would mean you don't need to fill in 10 huge cave holes any time you want to build a base and don't want to dodge cave holes everywhere you walk. The underground does not need to be more cave than ground to be just as interesting. You can still have all the new caves and their glorious chambers and networks, without them opening up so many holes on the surface.

    I do like the new caves, if only they didn't make so many holes on the surface!

  • 7
    Registered User commented
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    Yes! I dislike the fact that I can’t run around without being scared I’m going to fall through a hole and die and lose all my stuff because it’s at the center of the earth. The update is definitely cool, but the caves and caverns need to spawn less, and farther between. And maybe make it that the entrances are large, not little 4x4 holes that you can just drop through because you didn’t see the larger entrance nearby. It’s making exploring and mining very difficult.

  • 6
    Registered User commented
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    Yes please!!! It's unplayable with giant holes and ravines only few blocks apart! And not to mention you have to be very lucky to find lakes and rivers that AREN'T intersected by ravines and holes!!! Updates since aquatic added lots of visual fluff and new building options which is great, but never fixed, instead worsened existing problems like siwss cheese caves and bad biome transitions! 

  • 4
    Registered User commented
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    Yes, I also think there are too many caves. There should be a greater distance between each large cave. But now the whole world is a karst landform leading to the center of the earth, which is a nightmare for building cities.

     

  • 4
    Registered User commented
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    I'd also like the amount of caves decreased significantly, mainly because after the first few minutes of playing the new update the massive caves don't feel special anymore, because they're absolutely everywhere! I love the look and feel of the giant caves don't get me wrong, but if they are to maintain the sense of wonder they definitely need to be rarer. I also share the notion of disliking the swiss chees appearance of the surface. Not only does it make exploring quite dangerous but it ruins the aesthetics of the beautiful mountains, plains and rivers when they're always cut in half by massive caverns. Again, it's cool to see every now and then, but not every 100 blocks or so.

    I'm not sure if it's possible to easily edit the world generation with data packs or mods or similar to reduce large cave frequency, but I'd happily settle for that over a full update to the game.

  • 2
    Registered User commented
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    Caves are great. But, the way they are currently generated is definitely not great and I haven't played a current Minecraft version since they were implemented. The way are generated now is over the top and needs to be dialed back a decent amount. If you go into spectator and look around underground, it's just ridiculous. I haven't been able to enjoy anything in the game since 1.16.5, 15 minutes and I've had it and I'm out. I realize that most people don't care and won't say anything if they do, but, it's just too much.

  • 0
    Registered User commented
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    Caves in the sides of hills, flatter farmland, caves suppressed in flatter terrain.

    More caves on hills, and **mountains**!!! Mountains don't have half enough cave mouths!

  • 0
    Registered User commented
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    I feel the same, but rather than changing the current default behaviour, it would be nice to have this as a configurable option in the world generation settings.