Technically, this issue is somewhat present even before the introduction of Caves and Cliffs.
When you go to a village (or a place to settle down, in general), you start to terraform the terrain for just a tiny bit (we are talking about +- 2 blocks change), and then you would hit a empty space.
Most of the time, this empty space lead to a normal sized "carver cave" (old, non-ravine cave), but often it just lead to a web of other carver cave.
And you don't block caves because mobs keep spawning. You either keep them lit, or you fill them up with stone.
However with the intro of the new caves (and ravines), I think underground emptyspaces are a bit too much. It's especially evident if you go to spectator mode + night_vision and dive down. It's as if the world is swiss cheese. Very literally.
I would rather prefer having some large, relatively-independent caves (similar to frequency of (strongholds+mineshafts+geode)), then to have a cobweb of small caves that carve into each other and form a ... no.
Because in the real world there are much less caves (this have to do with how caves are formed), and while I think less caves will lead thing to be "less interesting", it also allow player to focus more on the surface, to explore new terrain (because caves are now more spread out). To construct larger underground structure without interruption. And to be more realistic.
Please sign in to leave a comment.
9 Comments