Elytra should be disabled temporarily if player is hit by an arrow/trident
I feel that if a player is hit by an arrow or trident while flying with an elytra their elytra should be disabled for an interval of possibly 1-2 seconds, essentially shooting them out of the sky.
In combat, somebody using an elytra can have a huge advantage when in the air, especially when combined with multishot crossbows loaded with fireworks. If another player were skilled enough to make a successful bow/crossbow/trident shot on someone soaring through the air with an elytra, they shouldn't just get the same reward as if they hit the other player while on the ground or standing still.
The elytra would only be stripped of its flying ability for 1-2 seconds, or possibly an even shorter amount of time, to allow the player to possibly recover before hitting the ground if they are very high up or take non-fatal fall damage if they are nearer to the ground.
Please sign in to leave a comment.