Trident Throwing Shouldn't Need To Fully Charge
When throwing a trident, you're forced to hold the button until it's fully charged. Otherwise, it cancels it. This can be frustrating as sometimes I accidently let go just a second too early and it doesn't throw it. Why not make it like the bow, where you're able to charge it up slightly for a weaker and lower range shot? This would make throwing much more viable.
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