This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

1

Make the attack speed, attack damage, armor, and more easily toggleable

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    Registered User commented
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    Sorry I did not put earlier, but I think it should be allowed to have weapons higher than 12, just with cheats on. I would like to also clarify that there should be an offensive and defensive scale separate from each other, and if they are far away enough that should also require cheats. These scales should apply to mobs in a similar way but balanced for certain mobs.

  • 0
    Registered User commented
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    Sorry my post is a mess, the point is that I think combat should be toggleable

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    Registered User commented
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    I don't this is a good idea