Throwing mechanics
Perhaps someday "Mojang S." add throwing items (darts, knives, shakens, pins, crosses, I don't know). I know how interesting it can work in the game. Throwing accuracy will be inversely proportional to throwing speed. The moment of maximum accuracy will be marked in the same way as the "swing" works on a white weapon now. We can throw "like a ninja" with two hands at lightning speed, but only close to it will be useful. The damage and the distance itself will not depend on the "swing". Experienced throwers know that for proper throwing the force must ALWAYS be applied the same regardless of distance. It goes without saying that such a weapon should not in the least throw the enemy back.
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