Keep the critical hits idea when player attack while falling.
I think this is a unique concept that I actually really like. It gives some skill to combat, but isn't annoying like the weapon cooldowns. Maybe this is on weapons passively, like how a weakened sweeping edge is on swords. Alternatively there could be an enchantment for this; Impact.
Impact give the player higher damage from critical hits, based on how high they fall from.
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