X

NOTICE

Are you sure you want to report this?

This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

2

Enchant concept: Momentum

3 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    Interesting concept, basically efficiency for weapons. It would probably make them too overpowered.
    With a little bit of tweaking this could make it into the game, but I'm not sure.

  • 1
    Registered User commented
    Comment actions Permalink

    Another idea: if you’ve played Minecraft dungeons, you’ll know about accelerating, which speeds up a crossbow’s firing rate after every shot. Momentum could not only do this, but even make the crossbow automatic. Though to balance this obviously powerful enchantment, make this like mending; unobtainable via enchant table, but loot from a chest and also tradable via librarians

    edit: the fletching table is a great idea! I’ll try thinking of how to implement this… maybe use it like an anvil, but only for ranged weapons?

  • 1
    Registered User commented
    Comment actions Permalink

    That's a good idea, but instead of an acceleration enchant, what if it could be obtained from a Fletching Table? The Fletching Table is currently still useless, so what if you could upgrade a bow or crossbow into a rapid-fire bow, or a scoped crossbow, etc?

    Edit: I was thinking the Fletching Table works just like the Smithing Table. You take your bow or crossbow, combine it with a shield, or a spyglass, etc and get a specialised weapon that can only really excel at one function.

    Regular bows and crossbow are average.

    A rapid bow is low damage but fast firing.

    A scoped bow has faster projectile speed, meaning more accuracy, but also slower reload.

    A shielded bow offers protection and does higher damage, but is extremely slow to reload and even slows the player while equipped, just like how using a shield slows the player.