I never try to poison or slow down mobs, it's just not worth the trouble. I like how potions are stackable now, I recommend that splash potions are stackable as well, up to 16. That way, I can at least debuff multiple enemies before running out. Bosses should also be affected by potions.
To prevent splash healing/harming from being overpowered, add a longer throw cooldown. Reduce the heals from splash healing, so drinking it is better (but drinking can be interrupted).
There should also be a way to get lingering potions easier. Nobody ever used it, as it's such a hassle to get for a consumable. Perhaps in the future, an ender merchant can sell dragon's breath.
As a side note, try not to make the game too easy with all these changes. Potion heals and the new regen mechanic might make survival too easy, it's best not to let players heal too quickly.
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