This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

7

Harmful splash potions (slow, poison) are useless, needs to be stackable

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 4
    Registered User commented
    Comment actions Permalink

    I agree. Lingering Potions are relatively useless in most circumstances. Especially in singleplayer.

  • 1
    Registered User commented
    Comment actions Permalink

    Whoever thinks this is overpowered is quite Ignorant, while having a stack of 24 splash potions of instant damage (yes, I think this is a fair amount) may sound like too much, a throwing cooldown of 2.5 seconds could easily nerf this, not to mention would really help with inventory management, making splash potions a viable mid-ranged weapon that requires and rewards timing, accuracy and understanding of the scenario you're in. besides, projectiles don't trigger INV frames, and that could be considered Overpowered if you have a crossbow with tipped arrows of instant damage. this suggestion is more of a convenience rather than balancing.