X

NOTICE

Are you sure you want to report this?

This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

6

Harmful splash potions (slow, poison) are useless, needs to be stackable

3 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 4
    Registered User commented
    Comment actions Permalink

    I agree. Lingering Potions are relatively useless in most circumstances. Especially in singleplayer.

  • 0
    Registered User commented
    Comment actions Permalink

    Would still be too op with harming, even with some kind of throw cooldown

  • 1
    Registered User commented
    Comment actions Permalink

    Whoever thinks this is overpowered is quite Ignorant, while having a stack of 24 splash potions of instant damage (yes, I think this is a fair amount) may sound like too much, a throwing cooldown of 2.5 seconds could easily nerf this, not to mention would really help with inventory management, making splash potions a viable mid-ranged weapon that requires and rewards timing, accuracy and understanding of the scenario you're in. besides, projectiles don't trigger INV frames, and that could be considered Overpowered if you have a crossbow with tipped arrows of instant damage. this suggestion is more of a convenience rather than balancing.