Grass (not the block) stops rendering at about half of the render distance. This also applies to other foliage, such as flowers and vines. I feel like this makes the game look empty as you look into the distance. The grass pops into view as you get closer, which I feel looks odd. I see how this could improve performance on low-end devices like phones, but Bedrock Edition also runs on powerful consoles and PCs. I suggest allowing grass and all other foliage to render all the way to the end of the render distance, improving the look of the game. This would also match the behavior on Java Edition.
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