Make server-side anticheat configurable (able to be turned off)
The built in Minecraft anti-cheat on dedicated servers is a great and extremely necessary feature. However, sometimes it can massively disrupt the experience like in the case of the infamous "Player has moved too quickly!" warning followed by teleporting the player back to their last known 'legitimate' position. This suggestion is merely a request for server admins to be able to turn off all of those anti-cheat checks in either the gamerules or preferably the server.properties file.
disableElytraMovementCheck' gamerule is a good start but I would like to see all the anticheat checks configurable.
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