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This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

6

New attack patterns and techniques to vary combat

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  • 0
    Registered User commented
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    Having the Thrust attack do more than a crit attack is a little farfetched, but otherwise I like it. The first 2 attacks of the sword should have reduced invisibility frames for the enemy hit, so they chain together better.

  • 0
    Registered User commented
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    I don't say I entirely agree w/ the sword, but I agree w/ everything else. +1 vote.

  • 1
    Registered User commented
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    Maybe these movement-based controls can be enabled or disabled by an item or enchantment? That way it wouldn't break any parkour maps or confuse new players, and if the item/enchantment was easy to get, it'd help implement these cool changes without tampering with existing gameplay.