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Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.


Bosques de abedul actualizados


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  • Official comment
    Affogato commented
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    Title: “Up-to-date birch forests”  


    Text: “This biome is visually beautiful but needs an update to make it really valuable. Vegetation; change the leaf color of the biome to orange, reeds these appear in small ponds that are generated in the biome are planted on and next to the water and when hit they remove particles, yellow daffodils that are only generated in this biome, purple berries, you are will function like sweet berries but will have greater saturation in addition to the possibility of intoxicating by eating it giving you poison and hunger for a short time. Creatures: Deer: The new mob of this biome, the deer runs from the player even if you are crouched, but with a purple berry they will approach the player and be able to reproduce them with them, drop leather and antler when dying (the antler with a small probability). If 2 deer meet, they'll fight each other and one will drop their antler at the end of the fight. Rabbits will begin to be generated in this biome, also bees but in small quantities. Exploration: making copper more generated in this biome to promote mining, new structure; the old cabin will appear in the woods and could be home to the illusionist who has no use in the game, or appear alone and that's it. Armeria: Spring, made with the deer antler will be a fast weapon of low damage but effective ammo, its ammo will be created from the dodquí giving you 9 stones per touper for the spring ammunition. How extra, add the sound of the wind to biomes”