Combat or Survival level upgrades
I have been thinking of a proposal with how to add new combat mechanics but not with the form of a mod. and seeing this clarified, we go with the details.
1.-Power of Forge: This point is based on the use of the blacksmith table that gives a temporary improvement with non-voluntary activation to the gold, diamond and netherite armor adding two points to the statistics but during the activation time increases the brittleness of diamond and netherite armor. but with the gold armor this resive four points to the statist, giving the entity two golden hearts plus fragility and the way to have this change would be through an enchantment or a new armor variant and a requirement for it to be activated. It is 30 fire powder for 10 seconds of activation and 64 for 20 seconds.
also this change would be present for the shield but with the difference that this power can be activated voluntarily and ignoring the axes during the activated time.
2.-Magic: this point does not try to place wands or systems as difficult as the mods suggest, if not to do magic but in red jars. the way to do it would be with the potions table and the enchantments table. This system is based on power and enchantments, the power would be level 1 with redstone, level 2 with menbrane, level 3 with wither head and the type of spell for the enchantments that are given to the flask.
well this is my idea possibly with future changes. anyway goodbye =)
Please sign in to leave a comment.