The 3-second wobble draw time for bows makes them obsolete. Crossbows are able to be pre-charged and released at a second's notice, making them good for additional damage in a melee combo. The 3-second rule for bows seems to be to encourage their use in closer range, faster paced battles. However, this realm is already dominated by the crossbow, namely the quick-charge III crossbow. To make bows viable again, they should be focused on either long-range combat or mid-range combat (say while the opponents are approaching each other). Making the two bow types both focused on short-range combat will make one of them obsolete no matter what (in this case, the bows). The 3-second rule is meant to entice the player into having a more aggressive combat style, while the bow has traditionally rewarded the patient and calculated player who stays hidden and fires from above. Making the 3-second rule goes against the combat style the bow has frequently rewarded, making it simply a worse, slower, and easier to block crossbow. For an example of the play style the bow should (and has always) been a part of, look at MCC's dodgebolt from a first person persepective. The bow user charges their bow, and follows their opponent patiently waiting for the perfect moment to launch the attack, after they have memorized the pattern of dodging their opponent is using.
TL;DR: The 3-second wobble rule for bows makes effectively makes them worse crossbows in not only short range, but now in long range too.
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