As of right now the dragon fight is rather dole. You destroy the end crystals, shoot it with a bow, wait for a perch, kill it with melee/explosions. It's time for a change. The dragon fight needs to be more unpredicting. This means the dragon will need more attacks, movement, and just new behavior in general.
Behavior 1: The Dragon will fly around like she does but move more fluidly.
Attack 1: The dragon will go to a tower if a player is trying to climb up to destroy the end crystal. It will hover by the player and flap its wings sending out a shock wack knocking the player back (10-20 blocks)
Attack 2: Instead of shooting the dragon fire ball, it will fly over the player and spray the dragons breathe under it. When the dragon does this while moving it will create large lines on the dragons breathe and not just a simple pool.
Attack 3: The dragon will deliver a dragon fire ball and on impact create a non-destructive explosion of dragons breathe that covers a wider area and can knock the player back.
Behavior 2: When the dragon is half health it will move faster and get a new attack.
Attack 4: This attack unlocks when the dragon has 50% health. It will charge at the player and if successful it will throw the extremely high into the air!
These are my ideas and I simplified them very much. I would have liked to go into more detail but I'm going to reach the limit soon. If you have any suggestions or changes comment down below! (sub to twomur)
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