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We are on the 1.16.4 PRE-RELEASE 1. Please remember this category is for features inside the pre-release only. To make a new suggestion for Java (like a block or gameplay suggestion), please use the appropriate category for your suggestion.

9

1.17 Ore Generation

6 Comments

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  • 4
    Registered User commented
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    I can only affirm your argument. There is no point in exploring the new beautiful caves when there are so little ores to find.

  • 1
    Registered User commented
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    I think this is a good idea but only for the diamonds to increase below y=0,i do also think that it should be more dangerous below y=0 to balance

  • 1
    Registered User commented
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    I think having ores spawn more frequently in the deeper caves is actually balanced when you consider the bottom of the world is going to be housing the Deep Dark cave biome with the Warden, a very powerful mob that reacts to vibrations!

  • 0
    Registered User commented
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    Honestly, after playing around in the snapshot, the ore generation is fine, but there NEEDS to be coal generating a lot at ALL y-levels, or caving is impossible, because you can't make enough torches to light up the caves as you go.

  • 0
    Registered User commented
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    Hi I have been playing Minecraft since 2014 and have tested the 1.17 update and .... where is the iron? I mined for 2 hours with my friends and we couldn't find enough iron to make full armor for all of them. Please Mojang correct it, we want to play minecraft because we love this game not out of nostalgia and not out of novelty, just to play, and we can't play without iron. Thank you very much for paying a little attention to my post. I love minecraft. And I will always love Minecraft.

  • 0
    Registered User commented
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    if Mojang don't reverse these changes to ore generation by the time version 1.18 update comes around then I'm afraid I'm going to have to find an alternative sandbox game to play.

    This game becoming more grindy is not what I asked for, nor you or anyone else who replied here, it's as you said going to make mining more tedious, and I might add less rewarding.

     

    Having hostile mobs spawn at light level 9 instead of 7 or below, when players reach coordinate negative Y coordinates would be a far better way to introduce challenge, instead of making the game an endless grind, it shouldn't feel like a hamster in a wheel to get somewhere in the game progression system.