It's a great accessibility and QOL feature for both mouse and controller, and I love it. However, I have two problems with it as of version 8c;
- It's not as good as spam clicking. Hear me out, here; if it's being nerfed compared to spam clicking, then all it amounts to is a worse alternative. Instead of a nerf, give it use cases.
- I think it limits the possibilities of PVE by a lot. Mob fights quickly become formulaic when you use it; you don't have to juggle different strategies or attack styles like you would against a player. Hold-to-attack is "overpowered" against mobs in the sense that it's always a viable strategy.
To stir the pot a little, I have an idea to buff them a bit, while also raising the skill ceiling for both PVP and PVE. Now, I'm sure a dev would be able to refine the idea or maybe come up with a better solution, but I'm pretty confident about the fun factor of this change. Here's what I have in mind;
- Give "Hold-to-attack" and "Spam-click" two different attack animations. HTA has the 1.9 attack animation or something like it, and SC keeps the one introduced in these snapshots.
- "Hold-to-attack" would replace Charged Attacks. Each swing would have +3 ticks of wind-up animation while dealing 130% knockback, with +0.5 Reach. Attacks would feel crunchier and heavier with the drawback of being challenging to time and harder to land.
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