If there ever is a dungeon update, maybe instead of random mob spawns in something like a fairly big dungeon, it could use mob spawners! But wouldn't that be overpowered to have lots of mob spawners right next to each other to use for loads of bones, flesh, exp, etc.
Thats why I think if dungeons ever get updated, something like a stronghold with lots of spawners could have "weak/broken" spawners, that deactivate once they have spawned 2 or 3 groups of mobs. They activate a specific amount of times when the player gets near, and then they either break or deactivate. Then when you break them you might get some exp, maybe some iron nuggets too! It's a simple idea, but I think it's nice. Single spawner dungeons would still allow farms, though. They could be renamed to reinforced spawners, maybe!
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