My idea is to distribute the biomes in the game the way they are distributed in real life. I mean to be distributed by latitudinal zonation. Accordingly, to add a temperature that affects the consumption of food and the appearance of different creatures in the respective biome. When generating the world and biomes, they should be placed in an order determined by the latitudinal zonation. This means, for example, to generate savannas and deserts after the plains, as in nature. This all means that the directions of the world must be added accordingly.
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