When you factor in the snapshot changes to attack reach and speed, it makes PVE feel not necessarily easy, but bland; you're always on the offensive. If you need to avoid damage, you just need to attack while walking backwards. This was a problem that 1.9 fixed with attack cooldowns, but it's back due to attack speed.
Combat with mobs could be a whole lot more interesting while staying basic, by giving them telegraphed attacks and straightforward behavior nodes.
- Melee mobs like Zombies, Vindicators, etc. should have a noticeable wind-up to their attacks instead of only endlag. This is already partially implemented; they should simply raise their arms/weapon up in an animation before attacking. Right before attacking, their movement and rotation is much slower, allowing us to avoid the hit. Their attacks could be a lot more damaging to compensate.
- Combat with mobs would be a whole lot more interesting if it made the player move around more strategically. Mobs like Witches, Skeletons, Baby Zombies should back away from or even flee from players when hurt. This is already partially implemented by Piglins and by Skeletons and would make fights a whole lot more dynamic!
- Phantoms attacks need to be a whole lot more avoidable and less tedious. They should glide down in a straight trajectory instead of homing in on players, and shouldn't fly back up after being hit.
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