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Copper, Blocks and Oxidation Feedback

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  • 2
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    The Copper will be 100% be breaken fast with a efficiency III enchanted netherite pickaxe

  • 2
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    The new raw copper should be able to be used as dyes for the new pottery as a blueish greenish colour.

    Gives pots more personality and copper more use. I did a little research on this and ancient humans did use malachite and azurite as dye on pots and was quite possibly how the metal was discovered.

  • 0
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    With the ability for fortune to work on copper now, please change back the recipe to make Copper blocks from 4 ingots to 9.

  • 2
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    For consistency with the other metals, you could add copper nuggets.  These, in turn, could be used as a cheap currency (like pennies) when trading with wandering traders, as most of the items they sell are only worth purchasing in the early game when emeralds are scarce.  They could also be used in new crafting recipes.  For example, they could be used with some insulating substance to craft copper wires, which act like redstone dust but can be placed underwater.

  • 1
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    Replace stone with copper in repeater and comparator crafting recipes. This will make copper a more sought-after material.

  • 4
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    As it stands, I don't find copper very useful and we need way more recipes / features. Maybe even redston features

  • 1
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    How about mixing tin with copper, converting it to bronze, and making it usable as a tool?(I'm not good at English, but do you understand the meaning?)

  • 2
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    So, after reading through the comments and doing some cursory research, I've discovered the following:

    • Copper is softer than regular Iron.
    • Bronze is harder than regular Iron.
    • In order to make Bronze, you need Tin (usually found as Cassiterite ore.)
    • Cassitterite is fairly scarce, only appearing in some areas of the world. (In fact, one of the reasons that people shifted to the Iron Age, despite Bronze's superior hardness, was because the global tin trade was disrupted. Nobody could make Bronze anymore, so they moved to the next best thing.)

    To effectively implement Copper, I think that:

    1. Copper should get its own armor set. Since it is soft and conductive like Gold, it could be an early-game Gold substitute, having greater potential for enchantments.
    2. In order to make Bronze, we need Tin ore (Cassiterite.) But I think that it would be too much to add yet another block to our already long list of ores, crystals and stone. However, in the real world, Cassiterite can often be found in Granite. So, I think that you should be able to get tin ore from mining Granite, maybe like how you get flint from gravel. Either that, or Tin Ingots could generate in chests as loot.
    3. To balance Bronze, I propose that it be a "secret" side-branch tool/armor set, having the same (or a little more power) than Iron, but more durability, to reward players for bringing the lackluster Copper to its full potential.

    The actual Bronze Ingot-making could be done on a crafting table, or, even better, on a smithing table.

  • 3
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    Honestly, I wouldn’t mind a copper toolset with a usefulness between stone and iron. Playing the current snapshot, it’s become kinda obvious that iron gathering is a lot more difficult than before. I wouldn’t want to explore the newer cave biomes if getting decent armor would mean you would have to face mobs completely naked for the first thirty minutes or so. There are still so many other items you can make to give copper a purpose other than being “worse iron”

  • 0
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    Maybe making a recipe to make copper in to a lightning rod using copper and iron?

  • 2
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    If drowned drop copper, it's going to become farmable. That's too easy.

  • 1
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    This is more of a thing for raw ores, but it includes copper, so... Do you think we could get those original textures back, or something closer to them? The new textures look a bit dull (like misshapen ingots), and too similar to each other in shape.

  • 1
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    HAVING DROWNED DROP COPPER WILL NOT BE OVERPOWERED! THE COPPER IS RARE ENOUGH THAT THE AMOUNT OF COPPER WOULDN'T BE VERY SIGNIFICANT! Plus, iron and gold are already farmable in massive amounts, and they are very useful for redstone and stuff. I think drowned should drop copper even more, so copper would be farmable. Having copper, which is a great building block, be farmable, is almost essential. You people are saying something that isnt true is overpowered, when it should be true and it isn't overpowered. Drowneds need to be connected with copper, not gold.

  • 0
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    Copper, when waxed should be sticky like slime blocks or honey blocks

  • 1
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    Charged armor/weapons
    Using the smithing station you could make a huge choice with what you have, you can line it with copper, or netherite.
    We already know what netherite does, but here’s what copper would do:
    Nothing!... Unless you were struck by lightning...
    Being struck by lighting would cause copper-lined armor to have the charged effect, and it would give you a different effect based on the amount of armor you have on: having boots would add speed 1, having leggings would be speed 1, having chest plate, absorption (2 hearts), helmet, night vision 1.
    Now for the sword, it would add +1 damage, and it would add a 10% chance of effected what was hit with slowness for three seconds. For the tools, it would add possibly another layer of efficiency.
    Now, getting struck is hard, that’s why, if you have these things on, it would raise the chances of getting struck.
    In conclusion: Copper lined stuff sounds cool.

  • 1
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    Tracker Compass:

    Like how the Bundle can act as an early game Shulker Box, the Tracker Compass works as an early-game Lodestone Compass. You first craft the Tracker Compass using a Compass surrounded by four Copper Ingots, which doesn't rotate to any specific direction, but when you combine it with a filled map/explorer map, it gains the enchantment glint the Lodestone Compass does, and points towards the centre of the map. This could be used for finding a mapped location (e.g. your base, interesting cave generation, rare biomes, Pillager Outpost) early-game without the use of coordinates or even finding structures like Ocean Monuments without needing to use the sun's position or F3 to figure out if you're going East or not to get to it.

    To nerf it, it would only work in the Overworld, and would flail like a Compass would in the Nether and End.

  • 1
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    Studded Armour:

    Like how Crying Obsidian is back with 1.16, perhaps it's time to bring studded armour back... but this time it'll come with a copper-y twist!

    A lot of people want to be able to craft armour made of copper, but I disagree. Rather than giving the Crafting Table (which crafts four out of six types of armour already), give it to the Smithing Table! All that block has is Netherite anyway, y'know? Combining Leather Armour with Copper Ingot in a Smithing Table, you can add some bling to your otherwise boring leather clothes in the form of 1.17's Studded Armour.

    "How would this be unique? Is it just an armour type between leather and chainmail?" Due to the fact copper is a conductive metal, it could absorb lightning strikes that hit you, reducing the damage by massive amounts to save your life.

  • 1
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    Copper Key:

    Using a Copper Key, you can lock and unlock chests in Survival Minecraft.

    Changes to 1.13 Structures:
    - Buried Treasure and Shipwrecks will now contain locked chests.
    - In Shipwrecks, the front chest with maps, paper, and food will remain unlocked, whilst the back chest, the one with all of the riches of these long gone pirate crews, those are locked.
    - Buried Treasure will always be locked.

    Recipe:
    - Along the middle column, you would place a Block of Copper, a Tripwire Hook, and a Copper Ingot in that order from top to bottom.

    I have different ideas for its usage, so here they are:
    Usage Idea #1: - You can craft Copper Keys, Exposed Copper Keys, Weathered Copper Keys, and Oxidized Copper Keys. In the crafting recipe, you would exchange the Block of Copper with whichever form of it you want to make (i.e. Weathered Copper Keys need Weathered Block of Copper).
    - Keys can only open chests players have locked with the same key type (i.e. if a chest was locked using an Oxidized Copper Key, it needs to be unlocked with an Oxidized Copper Key.

    Usage Idea #2:
    - Only non-oxidized Copper Keys can only be crafted, however, when you use a Copper Key, it weathers and oxidizes (giving you four uses until it breaks).

    Locked chests would take longer to break/not break so that you need to have a key.

  • 3
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    Make it so that with copper we can craft mining helmets. These helmets would let us have light shine all around us without placing torches.

  • 2
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    Since we have copper and gold, we should be able to make brass. It would be a slightly stronger version of gold (More durability and better stats) Brass is an alloy of copper and zinc, but I would think gold suits it.

  • 1
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    People keep wanting new metals mixed with copper. Here is why it cant work:

    Bronze: Copper+Tin

    Brass: Copper+Zinc

    Steel: Iron+Carbon

    None of these others are in the game. Coal is already used to make iron, we cant double it up again.

  • 1
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    I get that the 2 part update is items then world gen, but since copper is a new ore and nobody has any yet, I think the large copper veins should be in the first half of the update

  • 1
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    i would like copper

  • 1
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    For the textures of the Exposed Copper Block and it's other exposed variants, the green specks should be removed. This is because exposed copper, and it's variants, have a very unique pale-pinkish coloring to them that is not seen anywhere else in the game. However, the green specks prevent the block from being used to get that color gradient, ruining the block's niche. Even if the player wanted the green specks for a more overgrown or eroded look, they could use something like vines or glow lichen to achieve the same effect. Removing the specks would be a relatively simple change that would go great lengths to making exposed copper much more usable as its own block and work well with several more builds.

  • 1
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    We need to add copper bars and they would be electrified if struck by lightning and that will also add another use for the new lightning rod added. These electrified copper bars can protect bases and damages anyone touches it. This could be a great way to protect your base from hostile mobs.

  • 3
    Registered User commented
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    A problem with copper for me, I would ignore copper in most cases because the only thing would use with copper is a spyglass. Please add more redstone / combat things with copper

     

  • 0
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    I think you should add copper equipment coz  it will look awesome. I got this mod for it and it is the same as iron, its just not quite as strong Id REALLY LIKE this to be added.

  • 4
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    Zombie villagers that are being cured should be cured faster when next to copper blocks. This makes sense due to copper's antimicrobial properties in real life.

  • 1
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    I have a few things:

    I do think it is a good idea to switch back drowned to dropping gold as shipwrecks and ocean monuments are highly related to gold.

    Also, just a little idea. I think it would be cool if there was a copper rail. A copper rail would make a mine cart travel at a slow speed. It would be a nice way of improving roller coasters and there could even be a cool feature where if a lightning rod was connected to it and it got struck, then the rails would give any mine cart on it a MASSIVE boost of speed. This would force a lot of creativity as players would be trying to figure out how to get this massive boost and they would create cool contraptions to harvest this "lightning speed".

    just a thought :)

  • 1
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    Iron should get rusty like copper.