X

NOTICE

Are you sure you want to report this?

159

Copper, Blocks and Oxidation Feedback

Pinned released

294 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    I love chopper it´s so nice.

  • 0
    Registered User commented
    Comment actions Permalink

    Would rose gold be better than iron?

  • 0
    Registered User commented
    Comment actions Permalink

    A new rail type should be made using copper, the fastest yet. It should be as fast as boats on ice, this can make automatic transportation not cheap, but possible without Elytra. Elytra can be used for short distance fast travel, the new copper rails will be used for long distance travel.

  • 0
    Registered User commented
    Comment actions Permalink

    I would like the copper blocks to work as the following: If in contact with rain it oxydize slowly, if in contact with water it oxydize rapidly, if not near water nor exposed to rain it doesn't. This way it stays orange, if you want green version, you just put them in a pool of water and here you go! Because I like the orange version, if all tend to green naturally it is annoying.

  • 7
    Registered User commented
    Comment actions Permalink

    Copper requires more applications.
    Currently, it is just a telescope, lightning rod and blocks.

  • 3
    Registered User commented
    Comment actions Permalink

    There should be copper nuggets.

  • 4
    Registered User commented
    Comment actions Permalink

    You should be able to repair tridents with copper. The trident is geenish, as is the fully weathered copper. The trident has also the channeling enchant, so it would feel natural if tridents were made out of copper.

  • 2
    Registered User commented
    Comment actions Permalink

    you should make more recipes with the copper ingot, like armor and tools 

  • 5
    Registered User commented
    Comment actions Permalink

    With the new copper, we could add a new system: Plumbing. This provides an early way to make useful mechanisms. However, given how copper ore is planned to be near the surface, its goal isn’t to totally automate. Plumbing would require a lot of manual work to function. These ideas expand on ytber SimplySarc’s ideas of having a local lifestyle. Used for: getting energy from water (Based on SimplySarc’s “energized copper armor”), item transportation, simple crafting, animal farms, planting crops, Nether farms and transportation using steam. These features seem to go against systems like item streams, hopper chains, dispensers, or powered rails, but they aren’t meant to replace those. Redstone will still be at the top in terms of use, the plumbing system will just provide unique pros.

    Visuals and descriptions:

    https://ibb.co/k6W9fFz 

    Pros:

    - Can be used early-game.

    - Unique uses: Automatic crafting, planting seeds and Nether farms.

    - Decoration, mostly Steampunk.

    - Space efficient.

    - New field: Plumbers.

    - Uses for copper, bees, emeralds, amethysts, cauldrons and clocks.

    - Fills the early-mid game area that is before redstone, powered rails and farms.

     

    Cons:

    - More complex mechanisms = more maintenance.

    - Late-game players don’t get anything.

    - Messy because of water.

    - Requires a lot of manual work.

    - Won’t work if the player is far away for too long.

    - Variety of farms may be needed.

    - Hassle to remove whole mechanisms with pipes inside blocks

    - Expensive copper-wise.

  • 4
    Registered User commented
    Comment actions Permalink

    The introduction of the deep dark adds a new dimension to caving, and I thought it would be neat if sculk became a larger threat than it currently appears to be. Perhaps sculk could slowly spread throughout caves, corrupting them and making them more dangerous by opening new spawn points for wardens. A realistic way to stop this threat while still preserving the deep dark would be copper shielding. In real life, copper has antimicrobial properties, meaning it kills bacteria and fungi that come into contact with it. Perhaps copper blocks could be immune to sculk growing over them. This adds a new use to copper, while also introducing a dangerous mechanic which encourages players to delve into the depths and fight back against infection.

  • 0
    Registered User commented
    Comment actions Permalink

    When?

  • 0
    Registered User commented
    Comment actions Permalink

    Make pistons need copper to be crafted instead of iron, after all copper is all about electricity and contucting power

  • 4
    Registered User commented
    Comment actions Permalink

    I think it would be nice if it is possible to craft a green light torches, lamps and campfires.

  • 1
    Registered User commented
    Comment actions Permalink

    make more copper recipies its pretty useless right now

  • 3
    Registered User commented
    Comment actions Permalink

    Add copper doors and trapdoors that behave similar to iron door in that they can only be opened and closed by a redstone signal, except they are open by default and close when powered.

    To cut down on block variety needed to implement this feature, I suggest only be able to craft waxed versions of each oxidized state: controlling the oxidized state during the crafting process by adding a different amount of honeycomb to each recipe:

    • zero honeycomb: oxidized copper (trap)door.
    • one Honeycomb: weathered copper (trap)door.
    • two honeycomb: exposed copper (trap)door.
    • three honeycomb: regular copper (trap)door.

    This is a departure from how copper works as blocks, but I think it makes sense from each of the gameplay, lore, and design perspectives.

  • 4
    Registered User commented
    Comment actions Permalink

    The additon of copper tools. I don't mean copper picks and hoes, but tools unique to copper.

    1. Copper 'Wallcutters': Pre-1.15, it was possible to put some wall blocks next to eachother without them connecting. The wallcutters would basically be copper shears, except they'd would be used on walls disconnect a wall, fence, or bar from that block's nearest side. Facing north and clicking on the left half would separate it's west face.

    For simplicity's sake, this would not update the neighboring block, meaning to separate two walls completely, you would need to click on both.



  • 3
    Registered User commented
    Comment actions Permalink

    The additon of copper tools. I don't mean copper picks and hoes, but tools unique to copper.

    2. Copper Wrench. One of the data packs I most wish were included in the vanilla server I play on is the vanilla tweaks's rotation wrench which allows players to rotate redstone components and/or terracotta. I suggest the copper wrench be able to rotate any directional block clockwise in the X-Z direction and clockwise X-Y when crouched.

    This could be implemented in a way that allows for vertical slabs without needing a recipe to craft them. (place slab, crouch, and rotate). That feels very vanilla to me.

  • 3
    Registered User commented
    Comment actions Permalink

    The additon of copper tools. I don't mean copper picks and hoes, but tools unique to copper.

    3. Luminometer: The copper near equivalent to the golden clock and iron compass, the luminometer displays the current light level of the block the player holding it is standing on, and a secondary mode when attached to a lodestone which tells you how far away the nearest block with with a light level of seven or less is from the player (functions up to 128 blocks away from the lodestone its attached to). When in an item frame, it instead displays the redstone power level of the block the item frame is on.

    I'd want the recipe to be a redstone dust surrounded by a piece of quartz nether quartz and three copper ingots, but for consistency, it'd probably be better to be a redstone dust surrounded by four copper ingots.

    This tool would be make information typically only available via the debug screen accessable to survival players, and as described would make spawn proofing an underground area filled with caves actually reasonable feasible in survival minecraft; making it a particularly great fit for the caves and cliffs update.

  • 1
    Registered User commented
    Comment actions Permalink

    Copper and redstone should come together! I have 2 ideas that will make it happen:

    1- Replace the redstone with copper in the repeater crafting recipe.

    2- Redstone signals will transform immediately between copper blocks, If one copper block is power by some redstone signal strength so all the copper blocks that attached to it will immediately be powered by the same signal strength. It will allow players to activate machines instantly from hundreds of blocks away as well as an efficient way to transform redstone signals up and down. 

     

     

  • 2
    Registered User commented
    Comment actions Permalink

    Please Make Spyglass have durability , because is to easy to obtain , besides that amethyst just have 2 uses , make it more useful with a addition of a new item or block to the game ! thanks ....

  • 2
    Registered User commented
    Comment actions Permalink

    copper has very little uses so i think using copper to make doors and pressure plates like iron would at least be a way to give copper more uses.

  • 0
    Registered User commented
    Comment actions Permalink

    Copper should be used to create new "tools". We have already seen this with the spyglass, why not a hook shot with 3 copper ingots and some string you could throw it up about 4-6 blocks then climb up the rope left behind. Maybe we could get a mining helmet with 5 copper ingots and either glow ink sacs, Glowstone dust, or torches giving some light around you to see in the caves with a tradeoff of very little defense. What about a coal engine you could put it in your boat that doubles the speed for your boat but takes away the 2nd seat and you have to power it with coal. How about a teleporter It would be very end game requiring a teleporter core crafted with a nether star and 4 diamonds as well as a teleporter base crafted with 5 copper blocks and a gold block you have to have two of them to make a functional teleporter but you place them down and can go between them as you please.

  • 3
    Registered User commented
    Comment actions Permalink

    Copper could be incredibly useful in item sorters if there were a copper hopper with those unique properties:

    • only one item slot instead of five
    • once an item is in, the amount never goes below 1 of that item unless the copperhopper gets powered
    • when powered, copperhopper empties itself all at once into the storage of the next block, or if not attached to a storage block acts as a dropper for the entire stack at once

    This means instead of having to build a bulky contraption of 2 hoppers, a comparitor, a repeater, a redstone torch, redstone dust and support blocks for each item you want sorted you just need one copperhopper, which uses much less space and requires fewer block updates.
    Additionally, repeatedly powered it could be used for more controlled item transportation by injecting entire stacks directly into a bubble column in unattached/dropper mode.

  • 0
    Registered User commented
    Comment actions Permalink

    We have unintuitive redstone, I suggest fixing it with copper. I don't like the fact that slabs can transmit redstone signals, visually the top and bottom are cut-offed, I suggest copper slab will not allow rs signals goes up, but totally separate the signal ontop, and beside the slab, that way we will have parallel rs. also copper stairs should allow rs transmission on the side which is connected to the floor but not the side which is not connected to. As for copper block I have idea like turning weak rs into strong rs signal from rs dust.

    I really believe if nothing is done to copper, no one will have any incentive to mine them, its not like quartz or lapis that you can just mine and obtain them, you have to smelt copper, and like you have to get wax just for you to not worried about it changes it look demonstrate how many work have to be done just to use it as a decoration. Also it's far less useful than any single ore in the game, (I really think spy glass is a joke, and honestly how many lighting rod do you really need.)

    Please, pay responsibility for this ore.

  • 3
    Registered User commented
    Comment actions Permalink

    In the last snapshot 21w10a the copper generation rate got smaller, i think it shouldnt get smaller, mostly because the main use of copper is building, and since one needs 4 ores to create a block, the reduction seems bad for the gameplay in general.
    Personal Note: I've been playing in the snapshots and with the previous introductions copper in the world generation, the ways of acquiring copper to build were still not to good, in the sense of it still be missing more of the ore to make things. Thank you for your time.

  • 1
    Registered User commented
    Comment actions Permalink

    Copper should be found in bigger chunks like coal it seems kind of rare.

  • 2
    Registered User commented
    Comment actions Permalink

    I don't know if this is in reality or not, but make copper generation more frequent in aquifers and exposed in bottom ocean

  • 1
    Registered User commented
    Comment actions Permalink

    I'd like to see new "hoppers" made from copper ingots instead of iron. The difference would be that they only have 1 inventory space, and don't give off a signal using comparators. This would mostly just be useful for builds that need a lot of hoppers in straight line -- in other words, to save a little bit on iron.

  • 1
    Registered User commented
    Comment actions Permalink

    I think copper should have new equipment and weapons,durability is greater than iron tools but less than diamond tools,baybe you will use a copper pickaxe to dig diamonds in the future

  • 1
    Registered User commented
    Comment actions Permalink

    Copper should be in some aspects like an early game iron. Add copper buckets so that you can pick up water and lava but it has a durability. Give it like 100 uses. As it gets worn down the copper changes to aged copper.  Make copper shears and give them 119 uses. Also make the copper shears slower than iron shears. Just like the bucket, as the shears get worn down it turns to aged copper. Add copper pipes so that you can move water and lava. For example if you have a lava lake you can put the pipes in it then the pipes will drain the lava into a furnace as a source of fuel. Make sure you put a bucket with lava into the furnace to start the draining process. Another idea is to use copper and turn it into a hammer. By using the hammer you can add cracks to stones materials. Unless you dye the hammer the cracks will be a random color. The cracks would be similar to how ore looks. My last idea is copper cages. Using copper and glass plane you can make a copper cage. This will allow you to capture mobs. Unless the mob is passive then you will get the effects of the mob if you hold it to long.