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The deep dark could use more Life

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  • 2
    Registered User commented
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    If anything, these mobs In particular would supposed to give The player a sense of Anxiety, knowing that everything that Isn't a sculk sensor or a block could get them killed, be It the floor below, the ceiling, chests, and even sometimes hiding behind walls. The Idea Is that sculk Itself Isn't a problem, but the stuff made from It can be terrifying, especially when it comes to the warden. these mobs are to act as ways for the warden to catch you when All hope (In their warden's case) Is lost, With watchers watching and scourges scourging.... and wardens.... warding? (I guess.)

    as a sidenote, Ideas I had for Drops would Include the "Sculk Eye", which could be used with XP to make ores glow, even through walls, and maybe Sculk Scales from the Scourge, which can be thrown to leech a mob's life force In return for giving you XP, something many players would consider useful.

  • 1
    Registered User commented
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    new deep dark mobs are cool, like a Sculk Monster that is like a weaker warden, or Sculk Crickets that are blind mobs that live amongst the sculk, and look for players to eat

  • 1
    Registered User commented
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    i don't think the deep dark is this kind of biome, by the devs showed it looked to me like a lifeless biome, with an invencible enemy