This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

8

Hoes need to be nerfed

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  • 3
    Registered User commented
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    Hoes are definitely too powerful. A nerf is needed. 

  • 4
    Registered User commented
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    I think hoes are pretty good but they need to have very little knockback with it being the lowest damage it should only be used to get the frist few hits and then not be used I think this would give it pretty good balance

  • 2
    Registered User commented
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    Joel Desouza Lower knockback would certainly help with the hoe's overly difficult aura, though I've already seen a post about making weapon knockback based on attack speed. I wanted to come up with solutions to the problem that weren't already posted.

  • 1
    Registered User commented
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    Reach shouldn't exist in the first place, but people wouldn't stop asking for it.

    If only Mojang would listen when we asked for GOOD things, like vertical slabs, instead of horrible stuff that ruins the game.

  • 2
    Registered User commented
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    Hoes are fine, their reach is fine, too. DPS is only one small factor in combat, more often than not a strong trident or sword user can easily overcome someone using hoes. Not to mention, shields are a great counter for hoes. You'll be at a disadvantage with an axe, but what else is new?