PvE (Idea how to ballance)
Idea on how to make it so that PvE doesn't become one sided with the new combat. Mobs could a lunge/dodge ability. They would have a ''tell'' (animation that indicates they are going to do this) before they do it. This is so that the player can't just klick them out of reach until there health drops to zero. For a dodge the ''tell' would be them preparing for the next hit and then going left/right from it ignoring the damage and hopefully get a chance to move on to the player. Lunge would be them charging up and launching themselves to the player (if the player hits them it wouldn't stop there momentum) the player has to move out of the way. Lunge would do more damage than a normal attack.
Mosts mobs would be able to do one if not both of these. Of course give feedback ideas in the comments.
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