This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

5

Items recharge their cooldown while not selected

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  • 3
    Registered User commented
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    It works differently than 1.9 in the current combat snapshots: once you make a hit with your item, you become unable to attack with anything until that item's cooldown recharges. However, the cooldown does not reset nor change when you switch hand items, and the cooldown is pretty short in the first place.

  • 1
    Registered User commented
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    I think they should add a cool down when switching to item that is more heavy such as trident then axes then pickaxe then shovel then sword then hoe however this is going to to very little the maz the trident being 1.5 to the hoe which 0.3 I now this is little but it could come in handle in close battles