Shield Fatigue
Shields should block 100% of damage but have a new stamina system. When a player blocks a hit they start to get tired. Different types of weapons will cause different amounts of fatigue and the more a wepon takes away stamina the more knockback the attacker will receive. Projectiles cause little to no fatigue excluding tridents which take away a reasonable amount of stamina. To get your stamina back you can wait some time or unshield to recover quicker. If you run out of strength you will not be able to block again until all of your stamina is back but it will only take a few seconds. Explosions should take away almost all of a players stamina leaving them vulnerable.
I think this is a good feature to add because it minimizes a player's dependency on the shield and make them save it for when its necessary which will hopefully put an end to the slow paced 1v1 shield poking match. It will also allow players who do not have an axe to deactivate a shield.
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