This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

16

Instant damage potions are too overpowered!

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    Registered User commented
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    It's only drinkable potions that are stackable. Splash potions can't be stacked.

    Also, 2 options can kill a full netherite on Bedrock Edition only, since the Protection enchantment doesn't protect you from it. On Java, it does.

  • 2
    Registered User commented
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    Since you currently can’t stack splash or lingering potions, I think that harming should stay the way it is right now. 

  • 1
    Registered User commented
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    We can't stack splash potions, only bottled.

  • 0
    Registered User commented
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    you are 100% right, there is actually no way to avoid instant damage potions especially splash ones just like Dream's speedrunner vs 4 hunters finale rematch video!!

  • 0
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    maybe call the enchantment magic protection so you cant have protection and magic protection at the same time because I think that would be fair

  • 1
    Registered User commented
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    I just tested that you can kill a full netherite armor max enchantments with 6 instant harming 2 splash potions.

  • 0
    Registered User commented
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    Potion protection? 

    Nerf crystals, remove regular prot and have pot, projectile, blast, fire(fire prot should increase visibility when on helmets), axe(protects against axe crits but not swords), and feather falling to increase diversity