This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

5

Don't allow the bow to be shot before it's fully charged

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    Registered User commented
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    Great idea, but full charged is maybe a bit much. I would say 1 second before being able to shoot. I believe the full charge is around 2 seconds?

  • 1
    Registered User commented
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    Full charged is one second. Not being able to shoot before being fully charged is a bad idea, as you can just block with your shield or dodge the arrows. Besides, it'll do much less damage and knockback if it's not fully charged anyway.

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    Registered User commented
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    I think this is a good idea - But I also feel like for this to work, bows should be slightly more powerful in consequence. If you think about it, if you're trying to attack a bow user on a real battlefield, you're not gonna just inch toward them and hope that they'll just hit your armor every time, or that your shield will hold up against the onslaught of arrows - You want to find cover, so they can't hit you in the first place.