Radical Idea: Start-up Lag for Minecraft Attacks
Start-up lag is basically the animation time between when an action starts (like swinging your sword, a mob attacking you, raising a shield, eating a steak) and when the action lands (the sword hitting its target, the mob hurting you, the shield being raised, the steak being eaten).
In Minecraft, most attacks have cooldowns only after the action is done; attacking is almost instant but is on cooldown after swinging, and melee mobs attack players instantly when in range without prior indication. The problem though is that this doesn't allow attacks to be properly blocked, dodged, telegraphed.
While this isn't an real issue for PVP combat, it makes a huge portion of PVE really uninspiring. More mobs should telegraph their attacks (by raising their arms, growling) and more of their attacks should be avoidable (phantoms shouldn't follow you when diving, zombies shouldn't deal damage via proximity alone, etc). This isn't revolutionary; there are already in-game mobs that telegraph certain of their attacks, like ravagers roaring, creepers inflating, spiders jumping.
When it comes to PVP, maybe charged attacks could have a wind-up animation, making them feel crunchier but also harder to land. The added skill factor would allow for more bonuses, like having them deal extra damage and knockback alongside the extra reach. Without proper start-up lag, combat is less of a dance and more hit-and-run tactics, especially in PVE, and I think that's something that ought to be adressed.
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