This is the second part of my chainmail armor overhaul idea, but it relates to the features of the caves and cliffs update.
Idea #1: Chainmail armor could cause many small vibrations that would case skulk sensors to be "confused" so that they could not send out a signal, allowing for the player to be less vulnerable to skulk sensor traps. Also, the vibrations of chainmail armor would make it harder for the warden to detect the player because skulk sensors would not be able to tell him where the player is located, however the warden will still be able to hear the player on his own, but would take longer to find him because he has to listen carefully.
Idea #2: In my previous post, I gave the idea that players could combine chain armor with other types of armor that are weaker than diamond to give them extra protection. One extra balancing feature to this would be that leather armor that is combined with chainmail would be heavier, so it would cause the player to sink inside of powder snow, even if they are equipped with leather boots.
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