Are you sure you want to report this?

For bug reports, lag, and rendering issues, please use bugs.mojang.com! Share your thoughts on graphics issues like lighting, animations, colors, textures, icons, and effects related to graphics. Torchlight in your hand has been evaluated for its impact on gameplay and rejected.


Bring back community made shaders (bedrock)


Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 3
    ihategravel2 commented
    Comment actions Permalink

    Yes, it's not fair for all the non rtx users that want to use shaders!

  • 2
    TK4468 commented
    Comment actions Permalink

    I don't play bedrock anymore because of this, such a shame all those great shaders don't work now. 

    another reason 2020 sucked.

  • 3
    Comment actions Permalink

    1.16.200 pretty much made it impossible for people with low end devices to have similar experiences to people with ray tracing capable devices. The addition of RTX and the removal of shaders because of a new rendering engine is so fair just a disappointment for some players. Ever since 1.16.200 dropped, I had to convert my world to Java each time (which takes about 10 minutes) to see my world in shaders. 

  • 3
    VinyTunakaya commented
    Comment actions Permalink

    Agreed! I dont think its fair that people that have low-end devices stuck with the normal minecraft shaders rtx graphic cards are way too expensive to buy on my country so i run 3td party shaders instead and they were working fine until this we need to have some sort of support without need of downgrading our minecraft versions! And mojang dont releasing the developer tools for render dragon doesnt help much.