When using an elytra, the player's attack damage should be multiplied based on how fast they are flying.
It's extremely difficult and risky to land melee hits while flying at high speeds, and following through with consecutive attacks is impossible. Instead, you have to resort to a form of hit-and-run tactics involving carefully angled dives, but it usually takes two or more of these to kill most mobs, and players can easily heal back up or create a shelter by the time you can line up for a second attack.
I am suggesting this because I would like to see more interesting interactions in pvp and pve involving the elytra, and would like to encourage a wider variety of viable strategies in combat.
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