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This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

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Apocalypse Plus Feedback - Tell us what you think!

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  • 2
    Registered User commented
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    i'll keep it simple;

    1. GOTTA INCREASE THE SPEED ON MOST WEAPONS

    2. gotta nerf some of the enchantments of the mobs 

    3. To add playability, create a multiplayer type camp where you can search online for other players and complete specials levels for unique weapons/armors that are guaranteed 3 slots of enchantments and will make the playerbase grow. 

     

  • 1
    Registered User commented
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    Well, pain cycle isn't a bad enchantment unless you don't have leeching or radiance enchanted into the melee weapon. The reckless enchantment is. It cuts your health by a staggering 60%, which increases enemy damage by that same amount. And for what, increased attack damage? I think the reckless enchantment needs to be nerves in health reduction. 15 or 10% is better than 60%.

  • 0
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    apocolype plus is too easy with a good gear, you should make a corruputed mode that a mobs are enchanted and better gear, this would be a game changer!

  • 0
    Registered User commented
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    My complaints are the same as every one else’s yet nothing has been done to fix a broken game. This game is really fun but in the later apocalypse levels when nearly all enemies are enchanted it really highlights how broken almost all the enchantments actually are on enemies. The game quickly turns into getting randomly getting one shot by either thorns or deflect half the time. The other half is running into enemies that have both protection and healing on. Meaning it takes an eternity to kill them and only if you have burst moves to even take them out before they heal each other back up. The game is a hack and slash game but quickly turns into getting hit once and running away til you can heal every single encounter. Lightning can easily be a once shot death, gravity on the exploding guys is not fun, multishot is a disaster on some mobs. Get rid of the enchantments or change them a lot or I’m just done. I’ve always been told I’m pretty good at games but I don’t have the patience or skill to make it through a level when the game doesn’t want me to. Spawning 2 or 3 bosses right next to me when it’s difficult enough to handle all the enchanted enemies around me is just ridiculous.

  • 5
    Registered User commented
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    Levitation Shot was a mistake. Pure and simple. There is nothing fair about an enchantment that stuns you for a few seconds and causes hefty damage at the end. If you're in a group of mobs and this hits you, you can consider yourself down a life because the other mobs are free to hit you in that time while you're unable to do ANYTHING (no attacking, shooting, artifacts, or potions) for some reason. Why does it stun us? It doesn't in normal Minecraft. We should be able to attack and use potions and everything. Nothing in the name of the enchantment has anything to do with stunning/incapacitating us. Just levitating.

    And I know I don't speak for just myself. No one thinks it's fair or good. A group of enchanted mobs that includes even one Levitation Shot enemy is deadlier than anything in the game. If you don't understand the significance of being completely immobilized for a few seconds during a group mob assault, you need to playtest on some more Apocalypse+25 levels and try standing still for that amount of time in any group and see how long it takes to die. It's not long. It's why getting hit by Levitation Shot even once can cause an instant lost life no matter what the player does (because they can't do ANYTHING while they're floating).

    Also, Anchor still has a dead zone right in front of the player. Spider Cave hunt spawns are still awful and unfair. Sometimes Squall Golems are immune to Voidstrike and Gong. Various other bugs I thought I'd mention.

  • 2
    Registered User commented
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    I actively hate the drops in this game, or rather I hate when things drop, because they always tend to interrupt my attacks. Why is the attack button and the pick-up/interact button the same thing? It makes food/arrows/potion/gear drops a minefield in a battle location, since they block your attacks. It makes fighting in doorways IMPOSSIBLE. If you wanna attack near a downed player or revive them with an enemy nearby, it's a coin flip which action your character chooses.

    This is a fundamental design flaw that I'm not sure how it's existed so long. If you have 300/300 inventory, it makes combat ridiculously hard. If a piece of gear drops, you can't attack there because it makes you try to pick up the item instead, and you can't pick up the item because you have no room for it, so it becomes a hazard zone for you because you simply CANNOT fight any enemies there.

    There needs to be a separate action for the two commands, so players can choose to bind it to whatever they want.

  • 0
    Registered User commented
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    Apocalypse Plus levels are fairly easy to finish with more players... up to Level Plus 25 without a hitch.

    I wish there were an infinite number of Apocalypse Plus levels to advance through, like a "high score" or something.

    Everyone would be jealous if they saw someone wearing 3000 level armor...

  • 1
    Registered User commented
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    I am really unhappy about apocalypse plus, it is too difficult with having enchanted mobs with regen/thorns/deflect and more, bare in mind when mobs are enchanted, they receive a health buff. Imagine just chilling and killing mobs... next minute there is a group of enchanted creepers with the buffs Speed/double damage. Most of the time they run me down and instantly kill me, just ONE of FIVE creepers can instant kill. Do that 4 more times to try and survive. I am power rank 159 and im playing apocalypse 9, which is 6 rankings lower... still i am being destroyed by too many, overpowered enchanted mobs. The game is great, at first it was so much fun but after trying to adventure the game and try new builds, i get destroyed. It doesn't make it better when the rewards i get all mission long (can take up to an hour), i get no rewards that feel and rewarding... basically wasting my time. Only way for me to get good builds and get other things throughout the missions is by the Blacksmith, this ruins the whole idea of playing higher difficulty, when in fact you can player lower difficulty, get the rewards you're wanting and upgrade them. This is a poor way to play the game, it got boring way too fast and definitely not worth the money. But again the game has soooo much potential.

  • 0
    Registered User commented
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    Hi

     

     

     

     

  • 2
    Registered User commented
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    To put it simply, the way the game is put together makes it seem... sloppy. I'm the one who's been making videos and guides for the gear and stuff in the game, and calculating how buffs work. A perfect example of what I mean is when you enter the cave of Soggy Swamp. That can be such an incomprehensible cluster. A miniboss and 1-3 Raid Captains coming at you all at once in a small space right by a doorway (which makes it impossible to use the attack button) - not including other mobs - is what you're often facing, and it's about as bad in other areas of other levels.

    Spiders I feel shouldn't attack the way they do. I get what you're going for, but when a Spider holds you in place, you're a sitting duck for EVERY other mob. If there's 10-20 ranged mob around (which there can be) and a Spider nabs you with its web (because its tossing mechanic is currently delayed/broken, and it's hard to keep track of everything going on in a messy cluster of mobs), those Skeletons can all shoot you for free and take a TON of health out quickly. And in general when there's a huge cluster of mobs that includes tons of ranged enemies, it's aggravating taking tons of ranged hits because you just can't keep track of every angle they're coming from to dodge them all as you melee the rest of the group (because there's always more).

    What I mean is, densely-packed areas feel very clustered and sloppy, without including the enchants. Geomancer Raid parties  are the worst. They box you in from off screen.

  • 1
    Registered User commented
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    • Mobs moving much faster and players and mobs doing more damage could be added. Also, it could be raining lava or hailstones or tornadoes or sandstorms could happen a once in a while to make Minecraft Dungeons more challenging.