Don’t kill the Warden if you want its loot!
If the developers do not want to incentivize killing the Warden, but want to add a “trophy” for defeating it, there are many ways to do it. Here is one suggestion: • Using a jukebox/note blocks (or some other sound-emitting block) to lull the Warden into dropping the prize Obviously, the Warden would still be alive after obtaining said prize, and won’t be fooled again. So only one “trophy” per Warden! If anyone has any more ideas or thinks this idea needs work, please express your opinion.
Please sign in to leave a comment.