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This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

7

Charged attacks should do less reach bonus

8 Comments

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  • 5
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    But charged attacks are already twice as slow as regular attacks.

  • 2
    梧 桐 commented
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    1. "But charged attacks are already twice as slow as regular attacks":
    But 4.0reach is really too much. Also for the swords, it only takes less than 1/3s to wait. Never underestimate +0.5reach bonus, if it is + 1.0reach, the times of charged attacks used in combat will be almost the same as that of regular attacks, you can even only fight with charged attacks if your aim is good. Charged attacks should be used less often than regular attacks.

    2. "You are only for sword, but what about axe and something else ":
    Simply, adjust them. For example, the reach of axes back to 3.0reach same as swords.

    3. "I'm a 1.9+ pvper, I don't like mindless clicks and 1.8PVP,and I don't think 4reach is much but 3.5reach is really too few! Also the most important thing is that before is +0.5reach, but now it is +1reach, which is the result of time!":
    ******* :P

  • 1
    梧 桐 commented
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    Right. However, charged attacks first designed for the first attack to get start to combo your opponent likes 1.9+PvP, but 1.9+PvP's combo mechanics is weird for most players, so we use 1.7 combo mechanics instead. That's why it was +0.5reach before, and has good combo experience that time. Also the most important thing is that 4.0reach of swords is too far. If the default reach of sword is changed to 2.5, I think it is okay.

  • 1
    MC Asimoa commented
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    I agree, the +1 reach bonus just makes it so 1.8 style can't beat 1.9+ Style PvP. 0.5 adds a fair balance between the two.

  • 0
    hackcr1258 commented
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    I agree with this. Bonus attack reach actually give a significant advantage towards PC players only. Other players will require an unhealthy amount of time to master the new combat system. Although charged attacks requires twice the amount to charge, for PC players, it still gives an advantage for infinite combos and it is impossible to give an advantage to other players by the short reflex given by PC players. 

    This combat system is literally a waste of time.

  • 3
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    Actually, spamming swords is much more powerful than charging attacks. No weapon type use charged attacks other than to start a combo. Axes depend on crits, only Tridents can really make good use of charged attacks and those are already underpowered.

  • 0
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    I was mistaken. Charged attacks reach another full block, not another half block.

  • 1
    梧 桐 commented
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    Spaming sword is powerful ru kidding

    Please play this version in multiplayer against CombatReforged pvper using your spam clicks and see how you be defeated

    btw my main point is that 4reach is too much