Note: sorry, moderators, no outside links this time, but idk how to share my proof of concept otherwise
The feature I want to suggest is a mob that is 100% made of blocks. I managed to make a spigot plugin as a proof of concept
* = feature works in current plugin version
The mob vaguely resembles a giant, geometrical seashell, with two hard shells and a soft "inside". It can spawn in the "deep dark", maybe in its own biome.
Its main trait is that when it senses a light source, it will "grow" towards it and consume it, using weighted pathfinding. *
This is the base concept, but in the plugin's current version, the creature can grow if it has eaten enough.*
I also implemented multiple variants.
1. "teen", which can grow, and has a shorter wait time between eating moments. *
2. Complex, which is a fully grown version that can no longer grow, can still feed, but has a relatively shorter range and will trap and "consume" the player if they venture inside the shell.*
3. Armers will extent in four direction and create lightning rods which will periodically draw lightning to them.* They are medium in size and don't grow.* Players venturing inside are struck by lightning*, which needs a recharge time. When an entity is struck, the weather turns to storm.
To kill a creature, its central block must be broken.* Currently, it's a normal Wart block, but I was thinking it should have a special, harder to mine block that rewards the player for venturing for it.
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