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New Warden Ability: Skulk Fatigue

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  • 0
    Registered User commented
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    Interesting... Also, you are very welcome.

  • 0
    Registered User commented
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    Imagine for a minute: you’re stripmining and get jumpscared and then you’re mining trip is ended right then and there

  • 1
    Registered User commented
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    Sharkiesfav3 If you read the whole thing you’d know that I specified something that stops it from doing that. “However it will only do this if it has knowledge that a player exists.” If it does not know that the player exists it will not give the effect. Boom, problem solved.

    Also Milk :)

  • 1
    Registered User commented
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    I disagree as this in any form gives players incentives to remove wardens, which mojang has stated that they want the player to run/avoid this creature instead of purposefully battle it.

  • 1
    Registered User commented
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    NeonRexodus i see where you are coming from here, but I still feel like players are gonna cheat the warden, which I dont want to become meta. But I still enjoy your input! Have a nice day/night/existence!

  • 1
    Registered User commented
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    I like this idea, although the Warden is said to not drop anything as to not grant benefits from killing it... It is meant to not be killed basically. But the idea of not placing blocks at all might be a bit too drastic... What if instead it gave a cooldown to blocks, similar to the cooldown of thrown items (Or is that only in the combat snapshot?)

  • 0
    Registered User commented
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    Hi