Weapons are WAY too fast now that missed attacks have almost no delay
NEVER thought Id make a post like this but the weapons are really too fast and they've been much too fast even since the V6 snapshot introduced a static missed hit delay. Before I wanted fast weapons because I hate having to be resitricted by a long wait, but now that the endlag only happens when you miss, attacks should be slower.
Heres another reason. Autoattacks werent in the snapshot where sword speeds got nerfed, thats why the delay felt a bit bad. Now, swords can combo players and mobs by just autoattacking, no w-tapping or nothing. Dont even get me started on PVE. If you dont trust me go back and watch everyone's vids on V2. Wattles, xisuma and antvenom all praised the change despite no autoattacks and no delay on missed hits
Last thing I wanna say is that especially if this change happens charged attacks should occur at 150% and axes should be buffed too. And tridents should stay at 2 attack speed.
Try it out yourselves!! Change your generic.attack_speed to be 0.5 slower w the attribute command.
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