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Underwater Archaeology & Progression


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    Currently, minecraft progression is very strange and straight. More branches to the game progression other than "stone, iron, diamond and then netherite"would be nice, even if that doesen't means armour and pickaxes.


    Edit: typo...

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    I'm all for adding the archaeology stuff to some of the existing structures, but why add separate brushes? Why not just reuse the existing brush? Ideally, Minecraft should try to get the most out of a limited set of tools. (Consider how hoes were recently upgraded from a farming-only tool to the ideal breaking tool for a bunch of blocks.) I don't see any reason to create biome/dimension-specific brushes.