Critical hits are untouched ever since it's introduction in beta 1.8, excluding the added sound in release 1.9. It's base mechanic has been the same for over a decade, and the combat tests is the perfect opportunity to rework it.
-Instead of dealing critical hits when falling down, it should also deal a critical hit when flying very fast with an elytra, while zooming with a riptide trident, while hitting another entity while they are falling, while you are facing the opposite direction of which they are falling. All of those criterias bypass the blindness rule which cancels critical hits from falling down.
You should also only inflict critical hits if you are falling or traveling very fast, and aiming at the direction you are travelling. otherwise you inflict less critical damage.
Different weapons should deal different critical damage. Currently, all melee attacks deal a 70% critical hit if you are falling while attacking. It's a bit too overpowered, and a bit of variation would be nice also.
Please sign in to leave a comment.