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All Mobs are Scared of the Warden, Except for Enderman and Creepers

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  • 2
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    I think zoglins shouldn't be scared either, because they are hostile with every mob and pretty powerful.

  • 3
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    Actually, from a lore standpoint it would make more sense if the Warden was afraid of the Endermen, Endermites, and Shulkers. This could also be interesting from a gameplay standpoint, seeing as you could perhaps find the occasional Enderman in the Deep Dark and want to cling to it like glue so that the Warden won't attack you. (Explanation for this would be that, because they can teleport, they have a different vibration to that of a still entity because they are always vibrating with teleportative energy. Odd lore standpoint but I think it's worth checking out.)

  • 0
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    The picture the devs posted of the warden trying to play with a rabbit and the rabbit running away applies to this. I think the warden should be another universally hostile mob like a "Johnny" vindicator or a zoglin

  • 0
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    this will end up like the feature that ignited creepers will scare mobs away

  • 0
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    shulkers shouldn't be scared either 

  • 1
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    I agree, but it shouldn't be all mobs. It should only be ones that are the most likely to run into the Warden, like Endermen, skeletons, zombies, and other overworld hostile mobs, except for the creeper, of course, which would just explode when it gets close.

  • 1
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    Rabbits are the other mob to not to be afraid of the wardden

  • 0
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    Endermen not being scared could also be a very good lore hint...

  • 0
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    I think the enderman should just teleport away

  • 0
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    I think creepers aren't afraid of the warden for a different reason: creepers creep, thus doesn't make vibrations and can't be heard be the warden.

  • 0
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    Maybe endermites could distract the warden so that it doesn't pay any attention to you as long as the endermite is alive.  

  • 0
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    Elder Guardians should attack the Warden.

  • 0
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    Witches should attack the Warden.

  • 0
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    What is a warden?

  • 0
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    I would want to see a enderman warden fight.

  • 0
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    in the current experimental snapshot, mobs do not seem to flee from the warden. Villagers just mill about as though everything is fine. in the case of undead it makes sense, but i would think the warden should be able to scare the following mobs:
    Villager
    Spider
    Bat
    Zombie Villager
    Silverfish
    All Passive Mobs
    Wolves
    and should aggrivate the following mobs:
    all undead (including the wither)
    Slimes
    Magma cubes
    Piglins
    Blazes
    Iron Golems
    Illagers of any type
    Creepers
    Endermites

  • 0
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    Maybe all the self aware ones but not the undead ones? like not zombies and skeletons

  • 0
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    Axalotls shouldn't be scared and should play with the warden just like in the concept art.

  • 0
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    This would make sense, because the warden attacks any mob that makes vibrations.