Food regen hugely hurts the survival aspect of MC in the new snapshots, its basically the Regeneration 1 potion effect. It's too quick. Healing every 4 seconds like back in pre-1.9 or like in bedrock is so much more balanced and it makes things like potions, beacons, gapples more worthwhile and makes health regen follow an actual progression. As a compromise, at least make it so players who arent full hunger heal every 4 seconds, and maybe players that are full can heal every 2 seconds. Thanks.
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