This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

44

Fireworks do more Damage

7 Comments

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  • 12
    Registered User commented
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    Maybe make firework stars crafted with fire charges do more damage and have more radius? It would give a use to fire charges so the larger explosion isn't just visual.

  • 4
    Registered User commented
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    Maybe it should deal extra damage when it directly hits a player/mob. I'd also like them to inflict knockback, so you can Rocket Jump.

  • 1
    Registered User commented
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    I disagree, adding multiple firework stars in the crafting recipe increases it's damage drastically already. Allowing you to absolutely destroy unarmored opponents.

    From what I've tested it can deal around 7-8 hearts of damage if you hit a target directly. I don't believe firework damage stacks with multi-shot, if it did, it would probably instantly kill most things.

    I think a better change would be to make it cheaper to acquire this damage by giving the player more firework stars when crafted.

     

  • 2
    Registered User commented
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    The problem with putting multiple firework stars on a firework is that, in addition to being too expensive to be practical, fireworks create a large amount of particle effects. This is problematic on multiplayer servers, where lag is more common, and multiple people using crossbows means there can be many more rockets at any given time.

  • 1
    Registered User commented
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    Not quite tnt thats too op but sure.

    They should also do explosive damage and be stopped by blast prot rather than proj prot.

  • 0
    Registered User commented
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    Fireworks do damage, increasing it may be a bad move, the good move would be to nerf the Protection enchantment or the Armor stat, since it reduces the damage a max damage firework point blank can make (18 hp, 9 hearts) to just (5 hp, 2 hearts and a half) making it so instead of 2 rockets to kill a player, you need 10 with plenty of time to regenerate. (this is the kind of damage reduction one would expect from blast protection, but plain protection is too op to ever consider using the others)

  • 0
    Registered User commented
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    Too OP without extra input cost to make the fireworks stronger.