Making each tool can be a weapon would make it more choice in the game. as the sword and ax are both a weapon. the pickaxe could pierce the player's armor so the player would take 20% damage from the pickaxe through the armor. the hoe would slow down the speed of the hit player by 5% for half a second. the shovel would lose more durability from the armor of the hit player and have a 10% chance to do critical damage.
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