This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

6

Make the eating interruption a probability

4 Comments

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  • 4
    Registered User commented
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    It's tedious to attack a player that's chugging golden apples and healing potions, so no thanks.

  • 5
    Registered User commented
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    I feel like using RNG on combat which is supposedly skill based shouldn't be implemented. Luck shouldn't determine a game even if it's only gonna happen during rare occasions. I think a way to have eating interruption could be implemented by slowing down eating instead of stopping it every time someone hits you or maybe you only get interrupted by critical hits. I'm just saying there are many ways to improve it but relying on randomness isn't good in my opinion.

  • 6
    Registered User commented
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    I strongly disagree; if eating interruption was based on RNG, it would probably be much, much more frustrating than if it was predictable and happened every single time you were attacked. It'll stop feeling like it's actually your fault that your eating was interrupted, and instead you'll blame the game for it.

    If you play the snapshot, eating interruption isn't that big of a factor anyway, it hardly ever happens, especially in PVE, since you don't need to eat or drink as much in combat scenarios.

  • 1
    Registered User commented
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    Probabilities would just make it annoying, I'd prefer it to be consistent