The game is quite fun, and a relaxing take in the mobile collection genre. But one problem I have with the game right now is the steepness of the penalty for dying. You lose all of your hotbar items and adventure loot, which wouldn't be a problem on its own, except for the fact that all your items are lost forever even if you return to the adventure. And in a game filled with rare collectibles and no armor, that's quite off-putting when a single skeleton you can't see takes out all your health in only seconds. And just like that you're out of all your adventuring supplies along with the treasure from an adventure chest, which doesn't respawn after death and contains a majority of the meaningful items in a dungeon, such as the tier 3 adventure I had found and promptly lost whilst casually playing the game.
I just feel like the penalty for dying is far too steep for a game which in mostly every other way feels highly casual. Perhaps simply being able to recover your dropped loot like in regular Minecraft would make this seem more fair and less penalizing, especially should you find something like diamond but still be without armor, meaning you can lose it just as easily as you could stone tools.