This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

28

Weakness Potions Affect Bow/Crossbow Reload and Throwable Item Range

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  • 5
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    Maybe it prevents critical hits from the bow? If crossbows had a penalty too, it should be different, because you aren't holding the string when shooting a crossbow.

  • 3
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    This could be interesting; I think it could be rather fascinating if it drastically increased how quickly bow fatigue took effect and maybe slowed the reload of a crossbow.

  • 3
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    Well since this is referring to the character being weak I think what may work is making it harder for them to draw. Essentially drawing you bow or crossbow will take longer with weakness. Additionally throwable items would not travel as far.

  • 2
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    That's not a bad idea Joseph Rahner ! I'm gonna change the post to what you just said since it makes more sense.

  • 2
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    Thanks for the ideas too gas powered pick  and Grady Pulley!

  • 0
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    with the bow I liked the idea, but with the crossbow it would take longer to reload or have less aim

  • 1
    Registered User commented
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    The post already says that it decreases the reloading time for crossbows but they shouldn't get the fatigue because you aren't holding anything back.

  • 0
    Registered User commented
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    If you guys like this idea, there's another post saying similar features but for strength potions! Click here if you want to vote for it.