The whole Armor progression must be rebalanced
After a lot of thinking, I think I must dedicate a better comprehensive post for the Armor and tools alone. My problem is everytime I finally get to wear the whole diamond set, I realize that the game suddenly becomes simpler and balanced for everything.The armor balancing should be based on the Middle Tier(Iron) not on the highest tier(Diamond). When we tune the armor balancing we should wear iron set instead of diamond. We can't survive a whole night with Iron Armor, dealing with 6 skeletons.
* The leather - people just skip to iron early game because it's easier and more numerous to get than leather. it doesn't help the fact that the leather texture looks like the whole body of the cow with 4 legs and a head instead of pieces from it. Solution, make one leather craftable to 26 pieces of leather strips, so that one cow can provide enough armor for a player early game such as wood age and stone age. then we will pickup dandelions and have areason to dye our armor. Leather strips is used in books instead of leather.
* The Iron - This thing is like Internet explorer, only exists to download Chrome a.k.a to get to diamond. It's so easy to die on this thing even in easy mode because just on how many mobs spawn on just one night. Solution, Make Iron as durable and damaging as current diamond, allow us to use it to harvest for obsidian even, just make it just as slow. Use another tab on smithing table to decorate banners on our armor and add different version textures with visors.
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