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40

The whole Armor progression must be rebalanced

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  • 8
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    Enchanting our iron is the equivalent of upgrading to diamond. Probably the reason why people prefer to wear diamond because Iron armor texture looks derpy especially the nose, at least diamond is blue and unique. Add different designs like visors, consult a blacksmith allow us to to customize the armor for our liking using the smithing table.   

    *The diamond - This thing is like the Hayabusa armor on Halo 3 is absurdly difficult to get but gives you a sense of achievement and respect from other players, it's a sign of age, shows you how long you have been playing the game especially if you enchant it. Diamond is so durable, sharp, and hard yet so rare that it is commonly used only on small amounts as  jewelry, yet you've worked hard so much that you have enough armor for the whole body. Preference, buff the diamond to be stronger, yet make it also more difficult to get, you'll need 3 diamonds and one blaze powder on the crafting table to get diamond tamper. Then use it to craft the armor just as usual, now you need 6 diamonds to craft a sword instead 2, while you get 7 just for mining a whole vein. (Diamond can be customized too in the smithing table)

    Too difficult and scary? You have iron armor now that you can customize with banners and enchant with. At least now Leather is early game, Iron is mid-game, enchanted iron is late game, diamond is post late game, and enchanted diamond is super late game. A single diamond sword would be legendary that players would fight over it. 

  • 2
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    I would like to see the armor rebalance as well but just implemented for testing. The decoration thing seems too much for now.

  • 5
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    I've seen the leather idea before, and am for crafting hides into "leather pieces" or such, but 1 drop making 26 pieces might be excessive. 4 might be enough, or 8 if it's really necessary. That would be averaging a mere 6 or 3 cow deaths for full leather armor as opposed to the massacre we have to resort to now.

  • 4
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    Honestly, I agree. Armor does need some serious rebalancing. I had an idea where different pieces of armor had different advantages. Leather armor would be cheap and light, chainmail light and strong, and iron strong and durable. Gold could be heavy but be easier to enchant as it is now. My favorite idea was to have diamond either protect the same amount as say, iron armor, but have a chance to deflect an attack completely.

    I think your idea with customizing armor with the smithing table is awesome, too!

  • 7
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    This would definitely make progression more Intense on new players , and making Iron as strong as diamond would somewhat ruin the point of getting diamond, while giving diamond a buff would ruin the point of netherite. Instead, Diamonds should be less common, and Iron could use a before-hand tier to make It more rare and rewarding. My recommendation Is that copper and brass should exist, as well as a multi-path progression system. 

    • The path starts at wood and stone, the player using leather to protect themselves, until they either find brass and copper or tin, which Is much more rare. You could either go snooping for tin or just get some brass and copper to make bronze Ingots.

     

    • After you've made your soft-metal (bronze/tin) pickaxe, you can finally get more sturdy Hard-metals, consisting of either Iron, tungsten, silver, or platinum. All four Ingots crafting equally powerful gear. Once you have gathered materials for hard-metal gear, you can move onto diamond. All the hard-metal ores will be a differently tinted grey, and will be only more common then diamond, while retaining consistency In the caves. 

     

    • Lastly, using 3-5 Ingots/diamonds should allow In a stonecutter should allow us to craft armor attachments, which we could add to armor In smithing tables to Improve their appearance. Only platinum or Iron can be used for crafting stonecutters, and smithing tables can be made with any soft/hard-metal, so It's Important to craft one when making bronze.

     

  • 11
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    Ah, how different we are James Greenleaf! You say that iron armor is not good enough to survive a single night! In my survival worlds, I think that iron armor is an unnecessary luxury and a waste of iron! I just run around in the night without armor and stone tools. That way I don't use my precious stores of iron. I have never, ever, used diamond armor before in my singleplayer survival worlds. I have crafted a few chestplates for pvp though.

    I personally think the current combat changes are designed to balance the game for iron tier items. It certainly seems that way to me.

  • 5
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    I personally like the idea of customizing armor, it would give more use for the smithing table

  • 5
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    I think diamond tools is just that OP thing that games give you as a reward for playing too long. A luxury, Iron armor should be really good because all the fully armored-knights portrayed in other fantasy media are always super tough even just in iron meanwhile the stupid young protagonist just wears little iron-made shoulder pads a few leather straps and plain pale green clothes. Why can't we portray something like this in Minecraft.

    The nether isn't an easter egg anymore, so there is no point in getting a super expensive tool to mine difficult blocks just to explore something new and secret after you're bored with the Overworld.

    I also think that we should add customizations before rebalancing it so we could get interested and inspired in doing a painstaking job. "If there is a will, there is a way!" I might add.

  • 2
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    You can get full iron armor within 30 minutes of the game though, so you should be dying if you just go out wearing that stuff. To be honest, I think full iron is too powerful, you should be enchanting your gear and getting diamond gear in normal playthroughs.

    Leather armor definitely needs to be easier to get though.

  • 1
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    @WeightedDig6048 Iron is too powerful? Yeah If you are running away that is. Remember that all the basic mobs  are purposely made to drop shitty loot and shitty XP because they spawn a lot in the night and so we can kill them in numbers for loot. They are a threat, but if you are creative enough to make tools to defend yourself they are just another resource aswell, that was the Philosophy. Jeb forgot that.

    Because since 1.9 sword cooldown, other shitty horror game philosophies have infested the game. The game became grindier, We are meant to run away from mobs not really because they're tougher, but simply they just aren't worth getting XP into, they lost their original purpose so we skip the night, but we can't do that in servers and that is one of the huge reasons why survival servers aren't popular anymore and majority of pay2win shitty PVP servers thrived. Maybe I'm just an angry old vet who started to focus on more important things in life. 

    Either make the armor stronger or nerf the mobs. we just have to choose one That's how we tip the scales. and I chose buffing the armor. If you notice, all the houses in survival world streams by new players on twitch are simply blocks with no deco because Iron tools and hell even diamond are probably too weak and undurable to harvest and replace blocks in trial error work such as building.

  • 2
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    @JamesGreenleaf I just did some playtesting on 8c, and decided to try and survive an entire night with just iron armor, iron weapons/tools, and baked potatoes. I've found that it is a lot easier than you make it seem (beat two endermen and two witches that night) and never fell below 5 hearts of health (I also never had to run away from a battle). Iron armor is too powerful right now, diamonds are supposed to be a progression that everyone has access to so they can get past iron, but it doesn't feel like that with how strong iron currently is.

    Of course, I have been playing Minecraft since 1.6, so it might just be a skill thing or something...

  • 3
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    If you made iron as durable and protecting as diamond, then why would you get diamond armor? 

  • 2
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    I don’t see the point in diamond armor at all, it’s unreliable, and also uninteresting (just what we find in the mine). I think it's worth delving into the technology of the armor itself. Slightly more detailed here: https://feedback.minecraft.net/hc/en-us/community/posts/4404967586189-Expand-the-topic-of-armor

  • 1
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    Im agreed with almost all of it except the iron part. Iron can be used for making anvils, hoppers, iron golems, shears, flint and steel, buckets, tripwires, minecarts... It isn't just for iron tools and armour.