PVE in survival Minecraft must be rebalanced. Part 1
1. The general consensus is that Diamond is an expensive luxury while Iron is a commodity. While in reality, Enchanted Diamond Armor is the commodity while Iron is N/A. It's way too easy to die in Iron Armor so the night spent hunting mobs is usually spent running away back to your house to eat and heal then back again outside to get damage til half a heart from a few skeleton shots then inside again, we are stuck in this loophole all night. Because PVE balancing has been fine tuned using Diamond Armor instead of Iron. The game suddenly becomes balanced when wearing diamond. You really need to get an enchanted diamond set to just have a normal minecraft night.
This is the real problem why people complained about 1.9, because it balanced PVP from spam-clicking programs but made PVE worse. You nerfed the player with the cooldown and yet you also buffed the mobs with skeletons having better AI. No one enchants their Iron or Gold Armor, that's how unbalanced the whole game is. The game is no longer casual. Diamond is now a commodity while Iron only exists just to get to diamond sets. a little Diamond is an expensive little gem for your little finger, yet you gathered so much just to wear it as an armor for your whole body, it should only belong to legendary players meanwhile Iron is an armor strong enough to be commonly worn by knights to face numerous dangers in their adventures.
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